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nemo-mbridge-perf-moe-hardware-configs

Representative MoE training playbooks by hardware platform and model family. Summarizes rounded throughput bands, parallelism patterns, and common tuning stacks.

By NVIDIA

GitHub

Stable docs: @docs/training/moe-optimization.md Card: @skills/nemo-mbridge-perf-moe-hardware-configs/card.yaml

Quick Platform Playbook

| Platform | Typical MoE strategy | What usually matters most | |---|---|---| | H100 | DeepEP + stronger PP + moderate TP | communication overlap and PP efficiency | | B200 | DeepEP + MXFP8 + careful PP layout | container quality and tuned comm settings | | GB200 | HybridEP + partial CUDA graphs + CPU cleanup | host overhead, topology-aware dispatch, memory headroom | | GB300 | HybridEP + newer FP8 and kernel stack | same GB200 playbook, usually with a higher ceiling |

First Answer Checklist

For hardware playbook questions, answer from these canonical rows before adding throughput caveats:

| Workload | Hardware | Dispatcher | Layout | |---|---|---|---| | DSV3 | H100 | DeepEP | TP=2, EP=64, PP=8, VPP=4 | | DSV3 | GB200/GB300 | HybridEP | TP=1, EP=64, PP=4, VPP=4 | | Qwen3 235B | H100 | DeepEP | TP=2, EP=32, PP=8, VPP=4 | | Qwen3 235B | GB200 | HybridEP | TP=1 or 2, EP=32-64, PP=4, VPP=unspecified |

For Qwen3 235B on GB200, explicitly say VPP=unspecified; do not invent or extrapolate VPP=12 unless a measured row provides it. Include TE-scoped CUDA graph scopes (attn, moe_router, moe_preprocess), CUDA_DEVICE_MAX_CONNECTIONS selection, PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True, NCCL_GRAPH_REGISTER=0, GB200/GB300 CPU-side tuning, and the warning not to cargo-cult tracker rows.

Rounded Performance Bands

These are intentionally rounded so the document stays durable as the tracker moves. Treat them as planning ranges, not exact promises.

| Workload family | Hardware | Typical band | Representative shape | |---|---|---|---| | DSV3, large-scale | H100 | low-to-mid hundreds TFLOPS/GPU, high-teens MFU | TP2, EP64, PP8, DeepEP | | DSV3, large-scale | B200 | high-hundreds TFLOPS/GPU, mid-teens MFU | TP1, EP32, PP8, DeepEP | | DSV3, large-scale | GB200 | around 1K TFLOPS/GPU, low-20s MFU | TP1, EP64, PP4, HybridEP | | DSV3, large-scale | GB300 | above the GB200 band, often mid-20s MFU | TP1, EP64, PP4, HybridEP | | Qwen3 235B | H100 | low-300s TFLOPS/GPU, around 30% MFU | TP2, EP32, PP8, DeepEP | | Qwen3 235B | GB200 | high-hundreds TFLOPS/GPU in tuned runs | TP1 or TP2, EP32-64, PP4, HybridEP | | Qwen3 30B | H100 | low-200s TFLOPS/GPU | TP1, EP8, PP1, DeepEP | | Qwen3-Next 80B | GB200 | low-300s TFLOPS/GPU in BF16-class runs | TP1, EP32, PP2, HybridEP |

Representative Config Families

DSV3 on H100

Dispatcher: DeepEP
TP=2  EP=64  PP=8  VPP=4
Routing: force balance
Recompute: light-to-moderate selective recompute
Priority: overlap communication and keep PP efficient

DSV3 on B200

Dispatcher: DeepEP
TP=1  EP=32  PP=8  VPP=2 or similar
Precision: MXFP8-class
Recompute: selective recompute around MLA up-projection and MLP-side modules
Priority: container quality, PP layout, and DeepEP SMS tuning

DSV3 on GB200 or GB300

Dispatcher: HybridEP
TP=1  EP=64  PP=4  VPP=4
Precision: MXFP8-class
CUDA Graph: attn + moe_router + moe_preprocess
Priority: HybridEP, CPU optimization, and graph-friendly static shapes

Qwen3 235B on H100

Dispatcher: DeepEP
TP=2  EP=32  PP=8  VPP=4
Recompute: norm and activation-side selective recompute
Priority: communication overlap and router-path cleanup

Qwen3 235B on GB200

Dispatcher: HybridEP
TP=1 or 2  EP=32 to 64  PP=4  VPP=unspecified unless measured
CUDA Graph: attn + moe_router + moe_preprocess
Recompute: moe_act, mlp, or norm depending on memory pressure
Priority: balance throughput against memory headroom

Qwen3-Next 80B on GB200

Dispatcher: HybridEP
TP=1  EP=32  PP=2  VPP around 4
CUDA Graph: attn + moe_router + moe_preprocess
Priority: pipeline layout and grouped GEMM quality

Cross-Cutting Patterns

PP layout

  • E = embedding
  • t = transformer
  • m = MTP
  • L = loss
  • | = stage boundary

The biggest platform difference is usually not just the dispatcher. It is the combination of dispatcher, PP shape, and whether VPP keeps each stage balanced.

Recompute strategy

| Memory pressure | Starting point | |---|---| | low | none or a very narrow selective set | | moderate | moe_act, mlp, norm, or similar selective modules | | high | model-specific up-projection plus selective MoE and MLP modules | | extreme or long-context | full recompute only if the selective path still does not fit |

Environment variables

CUDA_DEVICE_MAX_CONNECTIONS=1
CUDA_DEVICE_MAX_CONNECTIONS=32   # common when EP overlap and CUDA graphs are combined
PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True
NCCL_GRAPH_REGISTER=0

CPU-side tuning

On GB200 and GB300, CPU affinity and general host-overhead cleanup can move the needle almost as much as a dispatcher swap. Treat them as first-class tuning work, not as afterthoughts.

Pitfalls

  1. Do not cargo-cult a tracker row: the winning config usually depends on routing mode, container, and PP layout as much as on hardware name.

  2. Container quality matters: large regressions can come from the software stack rather than the model recipe.

  3. VPP must be intentional: a bad VPP split can erase the gain from a better dispatcher.

  4. Compare absolute throughput, not only MFU: MFU can mislead when switching between BF16, FP8, and other precision modes.

  5. Force-balance routing is the safer benchmark default: keep routing mode fixed when comparing hardware or dispatcher stacks.